Microprocessor & Assembly Language QUES-1

 

What is microprocessor? Write down difference between microprocessor and CPU

What is a Microprocessor?

A microprocessor is an integrated circuit (IC) that contains the functions of a central processing unit (CPU) of a computer. It is the brain of a computer where most calculations take place. It processes instructions from a computer program by performing basic arithmetic, logic, control, and input/output (I/O) operations.

Difference Between Microprocessor and CPU

While the terms "microprocessor" and "CPU" are often used interchangeably, they are not exactly the same. Here’s a breakdown of their differences:

Feature

Microprocessor

CPU

Definition

An integrated circuit that contains the core functions of a CPU.

The main unit of the computer that interprets and executes instructions.

Integration

Typically used in simpler devices with fewer components.

Can be found in more complex systems, often including additional hardware like memory and I/O interfaces.

Components

Includes the ALU (Arithmetic Logic Unit), control unit, and a few registers.

May include multiple cores, cache memory, ALU, control unit, and various other subsystems.

Complexity

Usually less complex than a full-fledged CPU.

Generally more complex and capable of handling a broader range of tasks.

Usage

Common in embedded systems, smartphones, and other devices that require compact and efficient processing.

Common in personal computers, servers, and high-performance computing systems.

 

 

 

Write down the difference between accumulator and register based microprocessor

Sure, let's delve into the key differences between accumulator-based and register-based microprocessors:

Accumulator-Based Microprocessor

·       Architecture: Uses a single register known as the accumulator for all arithmetic and logic operations.

·       Instruction Set: Instructions typically involve operations between the accumulator and memory.

·       Efficiency: Generally less efficient because every operation must involve the accumulator.

·       Programming Complexity: Simpler programming model due to a limited number of registers.

·       Data Transfer: Requires more data transfer between memory and the accumulator.

·       Example: Early microprocessors like the Intel 8008.

Register-Based Microprocessor

·       Architecture: Uses multiple general-purpose registers for arithmetic and logic operations.

·       Instruction Set: Instructions can involve operations between any of the registers and memory.

·       Efficiency: More efficient as operations can be performed directly between registers, reducing memory access.

·       Programming Complexity: More complex programming model due to the presence of multiple registers.

·       Data Transfer: Minimizes data transfer between memory and registers, as operations can be performed directly within the registers.

·       Example: Modern microprocessors like the ARM and Intel x86 architectures.

 

 

Explain the internal architecture of 8086 microprocessor.

The 8086 microprocessor, introduced by Intel in 1978, is a 16-bit microprocessor with a complex internal architecture. It is divided into two main functional units: the Bus Interface Unit (BIU) and the Execution Unit (EU).

Bus Interface Unit (BIU)

·       Data Bus: 16-bit bi-directional data bus.

·       Address Bus: 20-bit address bus, allowing access to 1 MB of memory.

·       Instruction Queue: Holds up to 6 bytes of prefetched instructions to speed up execution.

·       Segment Registers: Includes Data Segment Register (DS), Code Segment Register (CS), Extra Segment Register (ES), and Stack Segment Register (SS).

·       Instruction Pointer (IP): Similar to a program counter, it points to the next instruction to be fetched.

·       Bus Control Logic: Manages data transfer between the microprocessor and external devices.

Execution Unit (EU)

·       Arithmetic Logic Unit (ALU): Performs arithmetic and logic operations.

·       Registers: Includes general-purpose registers and special-purpose registers.

·       Control Unit: Decodes and executes instructions fetched by the BIU.

The BIU and EU work simultaneously, allowing pipelining of instructions, which increases the throughput and efficiency of the microprocessor.

 

 

 

 

Write down the functions of Memory Management Unit (MMU).

The Memory Management Unit (MMU) is a crucial component in computer systems that handles the coordination and control of memory resources. Here are the primary functions of the MMU:

1.     Address Translation: Converts virtual addresses used by applications into physical addresses in the computer's memory. This allows programs to use virtual memory, which can be larger than the actual physical memory.

2.     Memory Protection: Ensures that different processes do not interfere with each other by accessing each other's memory. This is essential for system stability and security.

3.     Paging and Segmentation: Supports both paging and segmentation memory management schemes. Paging divides memory into fixed-size blocks called pages, while segmentation divides memory into segments of variable sizes.

4.     Virtual Memory Management: Allows the system to use more memory than is physically available by using disk space as an extension of RAM. This helps run larger applications or multiple applications simultaneously.

5.     Cache Management: Coordinates the use of the processor's cache memory to speed up access to frequently used data and instructions.

6.     Access Control: Enforces access permissions (read, write, execute) for different regions of memory, ensuring that only authorized processes can access certain parts of memory.

7.     Swapping: Manages the process of swapping data between physical memory and disk storage to ensure that the most frequently used data is kept in faster physical memory.

 

 

 

 

 

What do you know about Barrel Shifter?

A barrel shifter is a digital circuit used in many computer processors and microcontrollers. It performs shift operations on binary data efficiently. Here are the key points about a barrel shifter:

Functions of a Barrel Shifter

1.     Bit Shifting: It can shift the bits of a data word to the left or right by a specified number of positions.

2.     Rotation: It can rotate the bits of a data word. For example, rotating a word left by three positions.

3.     Parallel Processing: It performs the shift or rotate operation in a single clock cycle, making it faster than serial shifters.

4.     Multiplexing: Uses a set of multiplexers to select which bit to output based on the shift amount.

Use Cases

·       Arithmetic Operations: Increases or decreases the magnitude of binary numbers, helpful in multiplication and division.

·       Bitwise Operations: Used in bit manipulation operations for setting, clearing, toggling, or testing individual bits.

·       Cryptography: Useful in algorithms that require bit rotations, such as certain encryption techniques.

·       Signal Processing: Applied in digital signal processing for bit-level adjustments.

Example

Here’s a simple illustration:

·       Input data: 1101 (binary)

·       Shift left by 2 positions: 0110

The barrel shifter efficiently moves the bits to achieve the desired shift.

 

 

 

 

 

 

 

Describe Execution Unit (EU) of an Intel 8086 microprocessor.

The Execution Unit (EU) of the Intel 8086 microprocessor is one of its two main functional units, alongside the Bus Interface Unit (BIU). Here's a detailed look at the components and functions of the EU:

Components of the Execution Unit (EU)

1.     Arithmetic Logic Unit (ALU):

o   Performs all arithmetic and logical operations, such as addition, subtraction, AND, OR, XOR, and NOT.

2.     General-Purpose Registers:

o   AX: Accumulator register, used for arithmetic operations.

o   BX: Base register, often used in indexed addressing.

o   CX: Count register, used in loop and string operations.

o   DX: Data register, used in I/O operations and arithmetic.

3.     Pointer and Index Registers:

o   SP (Stack Pointer): Points to the top of the stack.

o   BP (Base Pointer): Primarily used to access function parameters and local variables.

o   SI (Source Index): Used as an index in string operations.

o   DI (Destination Index): Also used in string operations.

4.     Special-Purpose Registers:

o   Flag Register: Contains flags that indicate the status of the processor and the outcome of operations. Common flags include Zero Flag (ZF), Carry Flag (CF), Sign Flag (SF), Overflow Flag (OF), and Parity Flag (PF).

o   Instruction Pointer (IP): Holds the address of the next instruction to be executed.

Functions of the Execution Unit (EU)

1.     Instruction Decoding and Execution:

o   The EU decodes instructions fetched by the BIU and executes them.

2.     Arithmetic and Logic Operations:

o   Performs all arithmetic operations (addition, subtraction, increment, decrement) and logic operations (AND, OR, XOR, NOT).

3.     Flag Management:

o   Updates the status flags based on the results of operations, which can then be used for conditional branching and decision-making.

4.     Control and Data Transfer:

o   Manages the control flow of programs by executing jump, call, and return instructions.

o   Transfers data between registers, memory, and I/O devices.

Working with the BIU

·       While the EU handles the execution of instructions, the BIU fetches instructions from memory, maintains the instruction queue, and manages data transfer over the buses.

·       The EU and BIU work in parallel, allowing for efficient pipelining and improved performance.

By dividing the responsibilities between the EU and BIU, the 8086 microprocessor achieves greater efficiency and processing speed.

 

 

 

What are the improvements of Intel 8086 over Intel 8085?

The Intel 8086 microprocessor brought significant improvements over its predecessor, the Intel 8085. Here are some of the key enhancements:

1. Word Length and Data Bus Width

·       8085: 8-bit microprocessor with an 8-bit data bus.

·       8086: 16-bit microprocessor with a 16-bit data bus, enabling it to process data more efficiently.

2. Address Bus Width and Memory Capacity

·       8085: 16-bit address bus, supporting up to 64 KB of memory.

·       8086: 20-bit address bus, supporting up to 1 MB of memory, significantly increasing the accessible memory space.

3. Instruction Set

·       8085: Limited instruction set focused on simple operations.

·       8086: Expanded instruction set with more powerful and versatile instructions, allowing for more complex operations and improved performance.

4. Register Set

·       8085: Smaller set of general-purpose registers.

·       8086: Larger set of general-purpose and segment registers, which improves the efficiency of data handling and program execution.

5. Addressing Modes

·       8085: Limited addressing modes.

·       8086: More advanced addressing modes, including register indirect, base plus index, and scaled index, providing greater flexibility in accessing memory and registers.

6. Performance

·       8085: Lower clock speeds and limited processing power.

·       8086: Higher clock speeds and improved processing capabilities, leading to better overall performance.

7. Segmented Memory Architecture

·       8085: No support for segmented memory.

·       8086: Introduced segmented memory architecture, which allows for better organization and management of memory, especially in large programs.

8. Pipelining

·       8085: No instruction prefetching.

·       8086: Uses a six-byte prefetch queue to improve instruction fetching and pipelining, enhancing execution speed.

9. I/O Capabilities

·       8085: Basic I/O capabilities.

·       8086: Improved I/O instructions and capabilities, allowing for more efficient communication with peripheral devices.

These improvements made the Intel 8086 a more powerful and flexible microprocessor, capable of handling more complex applications and providing better performance compared to the 8085.

Would you like to know more about how these improvements impacted specific applications or industries? 😊

Define even and odd address boundary

Even Address Boundary

An even address boundary refers to a memory address that is evenly divisible by 2. In other words, the least significant bit (LSB) of an even address is 0.

Examples:

·       0x0002

·       0x0004

·       0x0006

Odd Address Boundary

An odd address boundary refers to a memory address that is not evenly divisible by 2. This means the least significant bit (LSB) of an odd address is 1.

Examples:

·       0x0001

·       0x0003

·       0x0005

These boundaries are important in computer architecture because certain data types and instructions might require alignment on even address boundaries for optimal performance. Misaligned access (accessing data on odd boundaries) can sometimes lead to inefficiencies

 

 

 

What is the data word shown in the following figure? Express the result in hexadecimal form. Is it stored at an even or an odd address boundary?

Memory Address-

 0072C16    11111101

 0072B16    10101010

Data Word and Hexadecimal Form

Given the addresses and data provided:

·       Address 0072C16: 11111101 (binary) or FD (hexadecimal)

·       Address 0072B16: 10101010 (binary) or AA (hexadecimal)

To combine these into a single 16-bit data word, we place the higher address byte first:

·       Data word: FD (higher byte) + AA (lower byte)

So the combined data word in hexadecimal form is: FDAA

Address Boundary

The starting address of the data word is 0072B16:

·       0072B16 is an odd address (because it ends in a digit that is not divisible by 2).

Therefore, the data word FDAA is stored at an odd address boundary.

 

 

 

 

Describe how 20 bits physical address in generated with proper diagram.

To generate a 20-bit physical address, the Intel 8086 microprocessor combines a 16-bit segment address with a 16-bit offset address using a process known as segmentation. This process results in a 20-bit physical address, allowing the processor to access up to 1 MB of memory. Here's how it works:

Steps to Generate a 20-bit Physical Address

1.     Segment Register: A 16-bit segment register holds the base address of a segment. There are four segment registers: CS (Code Segment), DS (Data Segment), SS (Stack Segment), and ES (Extra Segment).

2.     Offset Address: A 16-bit offset address specifies the exact location within the segment. This can be an instruction pointer (IP), base pointer (BP), stack pointer (SP), source index (SI), destination index (DI), or a general-purpose register.

3.     Combination Process: The segment address is shifted left by 4 bits (multiplied by 16), creating a 20-bit base address. Then, the 16-bit offset is added to this base address, resulting in the final 20-bit physical address.

Formula

Physical Address=(Segment Address×16)+Offset Address\text{Physical Address} = (\text{Segment Address} \times 16) + \text{Offset Address}

Example

Let's consider a specific example with CS = 0x1234 and IP = 0x5678:

1.     Shift Segment Address Left by 4 Bits:

Segment Address=0x1234→0x12340\text{Segment Address} = 0x1234 \rightarrow 0x12340

2.     Add Offset Address:

Physical Address=0x12340+0x5678=0x179B8\text{Physical Address} = 0x12340 + 0x5678 = 0x179B8

Diagram

Below is a simple representation of the process:

Segment Register (CS) :  0x1234
Shift Left by 4 Bits  :  0x12340
Offset Address (IP)   : +0x5678
--------------------------------
20-bit Physical Address: 0x179B8

This process allows the Intel 8086 to effectively address a larger memory space using its 16-bit registers.

 

 

 

 

What is interrupt? Describe different interrupt used in 8086 microprocessor.

What is an Interrupt?

An interrupt is a signal that temporarily halts the CPU's current operations to attend to a specific task or event. Once the task is completed, the CPU resumes its previous activities. Interrupts improve the efficiency and responsiveness of a computer system by handling events as they occur.

Types of Interrupts in 8086 Microprocessor

1.     Hardware Interrupts:

o   Triggered by external hardware devices.

o   INTR (Interrupt Request): A general-purpose interrupt signal used by external devices. When received, the 8086 stops its current task and executes an interrupt service routine (ISR).

o   NMI (Non-Maskable Interrupt): A high-priority interrupt that cannot be ignored (masked) by the processor. Used for critical events like power failures.

2.     Software Interrupts:

o   Triggered by software instructions.

o   INT (Interrupt): Executed by the INT instruction within a program. Allows software to request various system services.

3.     Internal Interrupts:

o   Triggered by specific conditions within the CPU.

o   Divide by Zero: Occurs when the CPU attempts to divide a number by zero.

o   Single Step: Generated after the execution of each instruction when the Trap Flag (TF) is set for debugging purposes.

Interrupt Vector Table (IVT)

The 8086 uses an Interrupt Vector Table (IVT) to manage interrupts. The IVT is a table of pointers to interrupt service routines, located in the first 1 KB of memory. Each interrupt type has a unique entry in this table, specifying the address of its corresponding ISR.

Handling Interrupts

When an interrupt occurs:

1.     The CPU completes the current instruction.

2.     It saves the current state (IP, CS, and flags) onto the stack.

3.     The CPU fetches the address of the ISR from the IVT.

4.     It transfers control to the ISR.

5.     After the ISR executes, the CPU restores the saved state and resumes the interrupted task.

This mechanism allows the 8086 microprocessor to efficiently handle multiple tasks and respond promptly to various events.

 

 

 

Explain the function of CX and IP register of 8086 microprocessor?

CX Register (Count Register)

The CX register in the 8086 microprocessor, known as the Count Register, has several important functions:

1.     Loop Counter:

o   Used in loop instructions (LOOP, LOOPZ, LOOPNZ), where it decrements automatically with each iteration until it reaches zero.

o   Example:

assembly

MOV CX, 5    ; Set CX to 5
LOOP_LABEL: 
; Your loop code here
LOOP LOOP_LABEL  ; Decrease CX and jump if CX is not zero

2.     Shift and Rotate Operations:

o   Serves as the count value for shift (SHL, SHR) and rotate (ROL, ROR) instructions.

o   Example:

assembly

MOV CL, 3     ; Set lower byte of CX (CL) to 3
SHL AX, CL    ; Shift AX left by 3 positions

3.     String Operations:

o   Used as a counter in string manipulation instructions (REP, MOVSB, STOSB), where it indicates the number of times the operation should be repeated.

o   Example:

assembly

MOV CX, 10       ; Set CX to 10
REP MOVSB        ; Repeat move 10 times

IP Register (Instruction Pointer)

The IP register in the 8086 microprocessor, known as the Instruction Pointer, serves a critical role:

1.     Holds the Offset Address:

o   Contains the offset address of the next instruction to be executed within the current code segment.

o   Works in conjunction with the Code Segment (CS) register to form the complete address of the instruction in memory.

2.     Instruction Fetching:

o   The address in the IP register is used by the processor to fetch the next instruction from memory.

o   Automatically increments after fetching an instruction, pointing to the subsequent instruction.

3.     Control Flow:

o   Updated during jumps (JMP), calls (CALL), and returns (RET) to alter the flow of execution.

o   Example:

assembly

JMP NEW_ADDRESS   ; Sets IP to the offset of NEW_ADDRESS

Together, the CX and IP registers play vital roles in controlling the flow of execution and handling repetitive tasks efficiently in the 8086 microprocessor.

 

 

 

Write an assembly program to add two single digit numbers and display the result.

Here's a simple assembly program for the 8086 microprocessor that adds two single-digit numbers and displays the result. This example uses BIOS interrupts to handle input and output operations.

assembly

.model small
.stack 100h
.data
    num1 db 0     ; Variable to store the first number
    num2 db 0     ; Variable to store the second number
    result db 0   ; Variable to store the result
 
.code
main proc
    ; Initialize data segment
    mov ax, @data
    mov ds, ax
 
    ; Prompt for the first number
    mov ah, 09h
    lea dx, prompt1
    int 21h
 
    ; Read the first number
    mov ah, 01h
    int 21h
    sub al, '0'   ; Convert ASCII to number
    mov num1, al
 
    ; Prompt for the second number
    mov ah, 09h
    lea dx, prompt2
    int 21h
 
    ; Read the second number
    mov ah, 01h
    int 21h
    sub al, '0'   ; Convert ASCII to number
    mov num2, al
 
    ; Add the numbers
    mov al, num1
    add al, num2
    mov result, al
    add result, '0' ; Convert result to ASCII
 
    ; Display the result
    mov ah, 09h
    lea dx, resultMsg
    int 21h
 
    mov ah, 02h
    mov dl, result
    int 21h
 
    ; Exit the program
    mov ah, 4Ch
    int 21h
 
main endp
end main
 
prompt1 db 'Enter the first number: $'
prompt2 db 'Enter the second number: $'
resultMsg db 0Dh, 0Ah, 'The result is: $'

Explanation

1.     Data Segment Initialization: Sets up the data segment.

2.     Prompt and Input: Prompts the user to enter two single-digit numbers and converts the ASCII input to numerical values.

3.     Addition: Adds the two numbers.

4.     Result Display: Converts the result back to ASCII and displays it.

This program reads two single-digit numbers from the keyboard, adds them, and prints the result. Note that it only handles single-digit numbers (0-9).

 

 

 

Explain the steps to create and run an assembly language program.

Creating and running an assembly language program involves several steps, from writing the code to executing it on a computer. Here’s a detailed guide to get you started:

Steps to Create and Run an Assembly Language Program

1. Set Up the Environment

·       Install an Assembler: You'll need an assembler like NASM (Netwide Assembler) or MASM (Microsoft Assembler) to convert your assembly code into machine code.

·       Install a Linker: A linker combines various object files into a single executable file. This step might be handled by the assembler in some cases.

·       Text Editor: Use a text editor like Notepad++, Visual Studio Code, or any IDE that supports assembly language.

2. Write the Assembly Code

·       Create a Source File: Write your assembly language code in a text file and save it with an appropriate file extension, usually .asm.

·       Example Program: Here’s a simple program that adds two numbers.

assembly

section .data
    num1 db 5
    num2 db 3
    sum db 0
 
section .text
global _start
 
_start:
    mov al, [num1]
    add al, [num2]
    mov [sum], al
 
    ; Exit system call
    mov eax, 1
    int 0x80

3. Assemble the Program

·       Run the Assembler: Use the assembler to convert your .asm file into an object file (.o or .obj).

bash

nasm -f elf64 program.asm -o program.o

4. Link the Object File

·       Run the Linker: Link the object file to create an executable.

bash

ld program.o -o program

5. Run the Executable

·       Execute the Program: Run your program from the command line.

bash

./program

6. Debugging and Testing

·       Use Debuggers: Tools like GDB (GNU Debugger) can help you debug and test your assembly code.

·       Check for Errors: Ensure your program runs correctly and produces the expected output.

Summary

1.     Set Up Environment: Install assembler, linker, and a text editor.

2.     Write Code: Write your assembly code and save it as a .asm file.

3.     Assemble: Convert the .asm file into an object file.

4.     Link: Link the object file to create an executable.

5.     Run: Execute the program.

6.     Debug: Test and debug your code as necessary.

 

 

 

What is an assembler directive? Mention some assembler directives with task.

What is an Assembler Directive?

An assembler directive is a command in assembly language that instructs the assembler on how to process the program, but it does not translate directly into machine code. These directives help control the organization and alignment of the code, manage the allocation of memory, and define constants and variables.

Common Assembler Directives and Their Tasks

1.     DB (Define Byte):

o   Allocates storage for a variable or constant, specifying one byte of memory.

o   Example: var1 DB 0x55 ; Defines a byte variable with the value 0x55.

2.     DW (Define Word):

o   Allocates storage for a variable or constant, specifying two bytes of memory.

o   Example: var2 DW 1234h ; Defines a word variable with the value 1234h.

3.     EQU (Equate):

o   Defines a constant value that can be used throughout the program.

o   Example: PI EQU 3.14159 ; Defines a constant named PI with the value 3.14159.

4.     ORG (Origin):

o   Sets the starting address for code or data.

o   Example: ORG 100h ; Sets the starting address at 100h.

5.     END:

o   Marks the end of the source file.

o   Example: END ; Indicates the end of the program.

6.     SECTION or SEGMENT:

o   Defines a section or segment of the program, such as .data, .code, or .bss.

o   Example:

assembly

SECTION .data
var1 DB 0x55

7.     MACRO:

o   Defines a macro, which is a sequence of instructions that can be reused.

o   Example:

assembly

MACRO ADD_TWO_NUMS
MOV AX, num1
ADD AX, num2
ENDM

8.     INCLUDE:

o   Includes another file in the current source file.

o   Example: INCLUDE macros.inc ; Includes the file macros.inc.

9.     ALIGN:

o   Aligns the next data to a specified boundary.

o   Example: ALIGN 4 ; Aligns the next data to a 4-byte boundary.

Example Program with Directives

Here’s a simple example illustrating some of these directives:

assembly

.data
    msg DB 'Hello, World!', 0
    num1 DB 10
    num2 DB 20
 
.code
main PROC
    MOV AX, @data
    MOV DS, AX
 
    ; Use the MACRO
    ADD_TWO_NUMS
 
    MOV AH, 09h
    LEA DX, msg
    INT 21h
 
    MOV AH, 4Ch
    INT 21h
main ENDP
END main

 

 

 

Write down difference between complier and assembler.

Difference Between Compiler and Assembler

Feature

Compiler

Assembler

Function

Translates high-level programming languages (like C, C++, Java) into machine code.

Translates assembly language programs into machine code.

Input

High-level source code.

Assembly language source code.

Output

Machine code or intermediate code.

Machine code or object code.

Level of Language

Works with high-level languages.

Works with low-level assembly languages.

Error Detection

Detects and reports syntax and semantic errors in the source code.

Detects syntax errors in the assembly code.

Complexity

Generally more complex as it has to handle complex high-level language constructs.

Relatively simple as it deals with low-level instructions.

Translation Process

Converts entire program at once (ahead-of-time compilation).

Converts the program line-by-line or statement-by-statement.

Optimization

Performs high-level optimizations to improve performance and reduce code size.

Limited optimizations, mainly focused on instruction-level.

Examples

GCC (GNU Compiler Collection), MSVC (Microsoft Visual C++), Clang.

NASM (Netwide Assembler), MASM (Microsoft Assembler), GAS (GNU Assembler).

Summary

  • Compiler: A tool that translates high-level source code into machine code, handling complex language constructs and performing various optimizations. Examples include GCC and MSVC.
  • Assembler: A tool that translates assembly language code into machine code, working closely with low-level instructions. Examples include NASM and MASM.

 

 

 

 

Write an assembly language program to show your university name 15 times on screen.

Here’s an assembly language program for the 8086 microprocessor that displays your university name 15 times on the screen. This example uses DOS interrupt 21h for output operations.

assembly

.model small

.stack 100h

.data

    universityName db 'Your University Name', 0Dh, 0Ah, '$'

    count dw 15  ; Number of times to display the name

 

.code

main proc

    ; Initialize data segment

    mov ax, @data

    mov ds, ax

    mov es, ax

 

    ; Set up loop counter

    mov cx, count

 

display_loop:

    ; Display the university name

    lea dx, universityName

    mov ah, 09h

    int 21h

 

    ; Decrement counter and check if done

    loop display_loop

 

    ; Exit the program

    mov ah, 4Ch

    int 21h

 

main endp

end main

Explanation

  1. Data Segment Initialization: Initializes the data segment.
  2. Define University Name: The university name is stored in the universityName variable, ending with carriage return (0Dh), line feed (0Ah), and $ for the DOS interrupt.
  3. Loop Counter: The count variable is set to 15, indicating the number of times to display the name.
  4. Display Loop: Uses a loop to repeatedly display the university name.
    • lea dx, universityName: Loads the address of the university name into DX.
    • mov ah, 09h: Sets up the DOS interrupt for displaying a string.
    • int 21h: Calls the interrupt to display the string.
    • loop display_loop: Decrements CX and loops back if CX is not zero.
  5. Exit Program: Terminates the program with mov ah, 4Ch and int 21h.

This program will display the specified university name 15 times on the screen. Just replace Your University Name with your actual university name.

 

 

 

Describe Intel Pentium processor with block diagram.

The Intel Pentium processor, introduced in 1993, marked a significant advancement in computing technology. It brought about enhanced performance, improved parallelism, and advanced features over its predecessors.

Key Features of Intel Pentium Processor

  1. Superscalar Architecture:
    • The Pentium processor uses a superscalar architecture, allowing it to execute multiple instructions per clock cycle.
  2. 64-bit Data Bus:
    • It has a 64-bit wide data bus, enabling faster data transfer between the processor and memory.
  3. Dual Integer Pipelines:
    • The processor contains two integer pipelines, known as U and V pipelines, which allow it to execute two instructions simultaneously.
  4. On-chip Floating Point Unit (FPU):
    • An integrated floating-point unit provides high-speed arithmetic calculations, significantly boosting performance in mathematical computations.
  5. Advanced Branch Prediction:
    • Improved branch prediction algorithms reduce the penalty associated with branching instructions, enhancing overall execution efficiency.
  6. Separate Code and Data Caches:
    • The Pentium processor features separate 8KB code and 8KB data caches, reducing access time for frequently used instructions and data.

Block Diagram

While I cannot directly display images or diagrams, I can describe the key components typically found in the block diagram of an Intel Pentium processor:

  1. Instruction Fetch Unit:
    • Fetches instructions from memory and places them in the instruction queue.
  2. Instruction Decode Unit:
    • Decodes fetched instructions and determines the necessary actions.
  3. Execution Units:
    • Contains multiple execution units (integer and floating-point) for parallel execution of instructions.
  4. Dual Pipelines:
    • Two pipelines, U-pipeline, and V-pipeline, for executing multiple instructions simultaneously.
  5. Cache Memory:
    • Separate code and data caches to improve access time and overall performance.
  6. Branch Prediction Unit:
    • Predicts the outcome of branches to minimize stalls due to branching instructions.
  7. Floating Point Unit (FPU):
    • Handles arithmetic operations on floating-point numbers.
  8. Bus Interface Unit (BIU):
    • Manages communication between the processor and the external system (memory, I/O devices).

Here’s a textual representation of the block diagram components:

---------------------------------------

See Diagram in the book…

---------------------------------------------------------

 

This layout helps visualize the architecture and flow within the Intel Pentium processor. The processor's design allows for improved multitasking and faster execution of complex instructions, making it a significant leap in microprocessor technology during its time.

 

 

What is the difference between Intel 80386 and 80486 microprocessor

The Intel 80386 and 80486 microprocessors are both significant advancements in computer technology, but they have several key differences:

Intel 80386 (1985)

  • Architecture: 32-bit microprocessor, logical extension of the 80286.
  • Data Bus: 32-bit.
  • Address Bus: 32-bit, non-multiplexed.
  • Memory Addressing: Can address up to 4 GB of physical memory.
  • Clock Speed: Operates at 16 MHz to 33 MHz.
  • Cache: No on-chip cache.
  • Floating Point Unit (FPU): Requires an external 80387 numeric coprocessor.
  • Prefetch Queue: 16-byte prefetch queue.
  • Power Management: Limited power management capabilities.
  • Multiprocessing Support: No multiprocessing support.

Intel 80486 (1989)

  • Architecture: Improved version of the 80386, incorporating more advanced features.
  • Data Bus: 32-bit.
  • Address Bus: 32-bit.
  • Memory Addressing: Can address up to 4 GB of physical memory.
  • Clock Speed: Operates at 25 MHz to 100 MHz (DX-4 version).
  • Cache: 8 KB on-chip unified cache (code and data).
  • Floating Point Unit (FPU): Integrated on-chip FPU, eliminating delays in communication with an external coprocessor.
  • Prefetch Queue: 32-byte prefetch queue.
  • Power Management: Enhanced power management capabilities.
  • Multiprocessing Support: Supports multiprocessing.
  • RISC Features: Incorporates Reduced Instruction Set Computing (RISC) features for faster execution.
  • Alignment Check (AC) Flag: Includes an alignment check flag.

Summary

The 80486 is essentially an enhanced version of the 80386, with improvements in clock speed, on-chip cache, floating-point unit integration, and power management. These enhancements make the 80486 more efficient and capable of handling more complex tasks compared to the 80386.

 

 

 

Describe how the branch prediction feature is implemented in the Pentium processor.

Branch prediction is a critical feature in modern processors, including the Intel Pentium processor, to enhance performance by reducing the penalty of branch instructions. Here's how branch prediction is implemented in the Pentium processor:

Branch Prediction Mechanism

  1. Branch Prediction Unit (BPU):
    • The Pentium processor includes a dedicated Branch Prediction Unit (BPU) that predicts the direction of conditional branch instructions (whether a branch will be taken or not taken).
  2. Two-Level Adaptive Branch Prediction:
    • The Pentium processor uses a sophisticated two-level adaptive branch prediction scheme:
      • First Level (Local History Table): This level keeps a record of the last few branch outcomes for each branch instruction.
      • Second Level (Pattern History Table): This level uses the global history of branch outcomes to predict future branches.
  3. Branch Target Buffer (BTB):
    • The BTB stores the target addresses of recently executed branches. When a branch instruction is fetched, the BTB is checked to predict the branch target address and fetch the next instruction from the predicted path.
  4. Return Address Stack (RAS):
    • The RAS is used to predict the target of return instructions. It stores the return addresses of recently executed procedure calls.
  5. Dynamic Branch Prediction:
    • The branch prediction logic dynamically updates its predictions based on the actual outcomes of branches during program execution. If a branch prediction turns out to be incorrect, the BPU updates its tables to improve future predictions.

How It Works

  1. Instruction Fetch: When a branch instruction is fetched, the BPU predicts whether the branch will be taken or not.
  2. Target Address: If the branch is predicted to be taken, the BTB provides the predicted target address.
  3. Prefetch: The next instruction at the predicted target address is prefetched into the instruction queue.
  4. Verification: Once the branch instruction is executed, the actual outcome is compared with the prediction.
    • Correct Prediction: If the prediction is correct, the processor continues without delay.
    • Incorrect Prediction: If the prediction is incorrect, the prefetched instructions are discarded, and the correct instruction path is fetched, causing a penalty in performance.

Benefits

  • Increased Instruction Throughput: By predicting the direction of branches, the processor can fetch and execute instructions more efficiently, leading to higher instruction throughput.
  • Reduced Pipeline Stalls: Correct predictions minimize the number of pipeline stalls, which occur when the processor has to wait for branch outcomes.
  • Overall Performance Improvement: Effective branch prediction reduces the overhead associated with branch instructions, improving the overall performance of the processor.

Summary

Branch prediction in the Pentium processor involves a combination of local and global history tables, a branch target buffer, and a return address stack. These components work together to predict branch outcomes dynamically, thereby enhancing the efficiency and performance of the processor.

 

Write assembly language to following instructions-

(i)             Exchange the contents of two variables using stack operation.

(ii)           (ii) Copy the contents of the memory location 40h to 45 h

(iii)         (iii) Perform this operation: A=5-A

Here's how you can implement these instructions in assembly language for the 8086 microprocessor:

(i) Exchange the Contents of Two Variables Using Stack Operation

assembly

.model small

.stack 100h

.data

    var1 db 10h   ; Variable 1

    var2 db 20h   ; Variable 2

 

.code

main proc

    ; Initialize data segment

    mov ax, @data

    mov ds, ax

   

    ; Push var1 onto stack

    mov al, var1

    push ax

 

    ; Push var2 onto stack

    mov al, var2

    push ax

 

    ; Pop back into var1

    pop ax

    mov var1, al

 

    ; Pop back into var2

    pop ax

    mov var2, al

 

    ; Exit program

    mov ah, 4Ch

    int 21h

 

main endp

end main

(ii) Copy the Contents of the Memory Location 40h to 45h

assembly

.model small

.stack 100h

.data

    src db 40h  ; Source memory location

    dst db 45h  ; Destination memory location

 

.code

main proc

    ; Initialize data segment

    mov ax, @data

    mov ds, ax

 

    ; Copy src to dst

    mov al, [ds:40h]

    mov [ds:45h], al

 

    ; Exit program

    mov ah, 4Ch

    int 21h

 

main endp

end main

(iii) Perform this Operation: A = 5 - A

assembly

.model small

.stack 100h

.data

    A db 2   ; Example value for A

 

.code

main proc

    ; Initialize data segment

    mov ax, @data

    mov ds, ax

 

    ; Perform the operation A = 5 - A

    mov al, 5

    sub al, A

    mov A, al

 

    ; Exit program

    mov ah, 4Ch

    int 21h

 

main endp

end main

Summary

  1. Exchange the Contents of Two Variables Using Stack:
    • Push var1 and var2 onto the stack.
    • Pop them back in reverse order.
  2. Copy the Contents of the Memory Location 40h to 45h:
    • Move the value from address 40h to 45h.
  3. Perform the Operation A = 5 - A:
    • Subtract the value of A from 5 and store the result back in A.

 

 

 

Describe the operations of each of the following instructions, check validity and try to identify their addressing modes:

(i)             MOV AL,46H;

(ii)           (ii) XCHG B1,B2;

(iii)         (iii) MOV [BP-6],AX;

 

(i) MOV AL,46H

Operation:

  • This instruction moves the immediate value 46H into the register AL.

Validity:

  • This is a valid instruction.

Addressing Mode:

  • Immediate Addressing Mode: The operand is specified directly in the instruction.

(ii) XCHG B1,B2

Operation:

  • This instruction exchanges the contents of the B1 and B2 registers.

Validity:

  • Invalid Instruction: The Intel 8086 does not have registers named B1 and B2. It supports general-purpose registers like AX, BX, CX, DX, and segment registers.

Addressing Mode:

  • N/A: Since the instruction is invalid due to the non-existent registers, the addressing mode cannot be determined.

(iii) MOV [BP-6],AX

Operation:

  • This instruction moves the contents of the AX register into the memory location at the address obtained by subtracting 6 from the value in the BP (Base Pointer) register.

Validity:

  • This is a valid instruction.

Addressing Mode:

  • Base-Displacement Addressing Mode: Uses a base register (BP) with a displacement (-6).

Summary

  • MOV AL,46H: Valid instruction using Immediate Addressing Mode.
  • XCHG B1,B2: Invalid instruction due to non-existent registers B1 and B2.
  • MOV [BP-6],AX: Valid instruction using Base-Displacement Addressing Mode.

 

 

 

 

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