Microprocessor & Assembly Language QUES-1
What is microprocessor? Write down
difference between microprocessor and CPU
What is a Microprocessor?
A microprocessor is an integrated circuit (IC) that contains the functions
of a central processing unit (CPU) of a computer. It is the brain of a computer
where most calculations take place. It processes instructions from a computer
program by performing basic arithmetic, logic, control, and input/output (I/O)
operations.
Difference Between Microprocessor and CPU
While the terms "microprocessor" and "CPU" are often
used interchangeably, they are not exactly the same. Here’s a breakdown of
their differences:
Feature |
Microprocessor |
CPU |
Definition |
An integrated circuit that contains the core functions of
a CPU. |
The main unit of the computer that interprets and executes
instructions. |
Integration |
Typically used in simpler devices with fewer components. |
Can be found in more complex systems, often including
additional hardware like memory and I/O interfaces. |
Components |
Includes the ALU (Arithmetic Logic Unit), control unit,
and a few registers. |
May include multiple cores, cache memory, ALU, control
unit, and various other subsystems. |
Complexity |
Usually less complex than a full-fledged CPU. |
Generally more complex and capable of handling a broader
range of tasks. |
Usage |
Common in embedded systems, smartphones, and other devices
that require compact and efficient processing. |
Common in personal computers, servers, and
high-performance computing systems. |
Write down the difference between
accumulator and register based microprocessor
Sure, let's delve into the key differences between accumulator-based and
register-based microprocessors:
Accumulator-Based Microprocessor
· Architecture:
Uses a single register known as the accumulator for all arithmetic and logic
operations.
· Instruction
Set: Instructions typically involve operations between the accumulator
and memory.
· Efficiency:
Generally less efficient because every operation must involve the accumulator.
· Programming
Complexity: Simpler programming model due to a limited number of
registers.
· Data
Transfer: Requires more data transfer between memory and the
accumulator.
· Example:
Early microprocessors like the Intel 8008.
Register-Based Microprocessor
· Architecture:
Uses multiple general-purpose registers for arithmetic and logic operations.
· Instruction
Set: Instructions can involve operations between any of the registers
and memory.
· Efficiency:
More efficient as operations can be performed directly between registers,
reducing memory access.
· Programming
Complexity: More complex programming model due to the presence of
multiple registers.
· Data
Transfer: Minimizes data transfer between memory and registers, as
operations can be performed directly within the registers.
· Example:
Modern microprocessors like the ARM and Intel x86 architectures.
Explain the internal architecture of
8086 microprocessor.
The 8086 microprocessor, introduced by Intel in 1978, is a 16-bit
microprocessor with a complex internal architecture. It is divided into two
main functional units: the Bus Interface Unit (BIU) and the Execution
Unit (EU).
Bus Interface Unit (BIU)
· Data
Bus: 16-bit bi-directional data bus.
· Address
Bus: 20-bit address bus, allowing access to 1 MB of memory.
· Instruction
Queue: Holds up to 6 bytes of prefetched instructions to speed up execution.
· Segment
Registers: Includes Data Segment Register (DS), Code Segment Register
(CS), Extra Segment Register (ES), and Stack Segment Register (SS).
· Instruction
Pointer (IP): Similar to a program counter, it points to the next
instruction to be fetched.
· Bus
Control Logic: Manages data transfer between the microprocessor and
external devices.
Execution Unit (EU)
· Arithmetic
Logic Unit (ALU): Performs arithmetic and logic operations.
· Registers:
Includes general-purpose registers and special-purpose registers.
· Control
Unit: Decodes and executes instructions fetched by the BIU.
The BIU and EU work simultaneously, allowing pipelining of instructions,
which increases the throughput and efficiency of the microprocessor.
Write down the functions of Memory Management
Unit (MMU).
The Memory Management Unit (MMU) is a crucial component in computer systems
that handles the coordination and control of memory resources. Here are the
primary functions of the MMU:
1. Address
Translation: Converts virtual addresses used by applications into
physical addresses in the computer's memory. This allows programs to use
virtual memory, which can be larger than the actual physical memory.
2. Memory
Protection: Ensures that different processes do not interfere with
each other by accessing each other's memory. This is essential for system
stability and security.
3. Paging
and Segmentation: Supports both paging and segmentation memory
management schemes. Paging divides memory into fixed-size blocks called pages,
while segmentation divides memory into segments of variable sizes.
4. Virtual
Memory Management: Allows the system to use more memory than is
physically available by using disk space as an extension of RAM. This helps run
larger applications or multiple applications simultaneously.
5. Cache
Management: Coordinates the use of the processor's cache memory to
speed up access to frequently used data and instructions.
6. Access
Control: Enforces access permissions (read, write, execute) for
different regions of memory, ensuring that only authorized processes can access
certain parts of memory.
7. Swapping:
Manages the process of swapping data between physical memory and disk storage
to ensure that the most frequently used data is kept in faster physical memory.
What do you know about Barrel Shifter?
A barrel shifter is a digital circuit used in many computer processors and
microcontrollers. It performs shift operations on binary data efficiently. Here
are the key points about a barrel shifter:
Functions of a Barrel Shifter
1. Bit
Shifting: It can shift the bits of a data word to the left or right by
a specified number of positions.
2. Rotation:
It can rotate the bits of a data word. For example, rotating a word left by
three positions.
3. Parallel
Processing: It performs the shift or rotate operation in a single
clock cycle, making it faster than serial shifters.
4. Multiplexing:
Uses a set of multiplexers to select which bit to output based on the shift
amount.
Use Cases
· Arithmetic
Operations: Increases or decreases the magnitude of binary numbers,
helpful in multiplication and division.
· Bitwise
Operations: Used in bit manipulation operations for setting, clearing,
toggling, or testing individual bits.
· Cryptography:
Useful in algorithms that require bit rotations, such as certain encryption
techniques.
· Signal
Processing: Applied in digital signal processing for bit-level
adjustments.
Example
Here’s a simple illustration:
· Input
data: 1101
(binary)
· Shift
left by 2 positions: 0110
The barrel shifter efficiently moves the bits to achieve the desired shift.
Describe Execution Unit (EU) of an
Intel 8086 microprocessor.
The Execution Unit (EU) of the Intel 8086 microprocessor is one of its two
main functional units, alongside the Bus Interface Unit (BIU). Here's a
detailed look at the components and functions of the EU:
Components of the Execution Unit (EU)
1. Arithmetic
Logic Unit (ALU):
o
Performs all arithmetic and logical operations,
such as addition, subtraction, AND, OR, XOR, and NOT.
2. General-Purpose
Registers:
o
AX: Accumulator register, used
for arithmetic operations.
o
BX: Base register, often used
in indexed addressing.
o
CX: Count register, used in
loop and string operations.
o
DX: Data register, used in I/O
operations and arithmetic.
3. Pointer
and Index Registers:
o
SP (Stack Pointer): Points to
the top of the stack.
o
BP (Base Pointer): Primarily
used to access function parameters and local variables.
o
SI (Source Index): Used as an
index in string operations.
o
DI (Destination Index): Also
used in string operations.
4. Special-Purpose
Registers:
o
Flag Register: Contains flags
that indicate the status of the processor and the outcome of operations. Common
flags include Zero Flag (ZF), Carry Flag (CF), Sign Flag (SF), Overflow Flag
(OF), and Parity Flag (PF).
o
Instruction Pointer (IP): Holds
the address of the next instruction to be executed.
Functions of the Execution Unit (EU)
1. Instruction
Decoding and Execution:
o
The EU decodes instructions fetched by the BIU
and executes them.
2. Arithmetic
and Logic Operations:
o
Performs all arithmetic operations (addition,
subtraction, increment, decrement) and logic operations (AND, OR, XOR, NOT).
3. Flag
Management:
o
Updates the status flags based on the results of
operations, which can then be used for conditional branching and
decision-making.
4. Control
and Data Transfer:
o
Manages the control flow of programs by
executing jump, call, and return instructions.
o
Transfers data between registers, memory, and
I/O devices.
Working with the BIU
· While
the EU handles the execution of instructions, the BIU fetches instructions from
memory, maintains the instruction queue, and manages data transfer over the
buses.
· The
EU and BIU work in parallel, allowing for efficient pipelining and improved
performance.
By dividing the responsibilities between the EU and BIU, the 8086
microprocessor achieves greater efficiency and processing speed.
What are the improvements of Intel
8086 over Intel 8085?
The Intel 8086 microprocessor brought significant improvements over its
predecessor, the Intel 8085. Here are some of the key enhancements:
1. Word Length and Data Bus Width
· 8085:
8-bit microprocessor with an 8-bit data bus.
· 8086:
16-bit microprocessor with a 16-bit data bus, enabling it to process data more
efficiently.
2. Address Bus Width and Memory Capacity
· 8085:
16-bit address bus, supporting up to 64 KB of memory.
· 8086:
20-bit address bus, supporting up to 1 MB of memory, significantly increasing
the accessible memory space.
3. Instruction Set
· 8085:
Limited instruction set focused on simple operations.
· 8086:
Expanded instruction set with more powerful and versatile instructions,
allowing for more complex operations and improved performance.
4. Register Set
· 8085:
Smaller set of general-purpose registers.
· 8086:
Larger set of general-purpose and segment registers, which improves the
efficiency of data handling and program execution.
5. Addressing Modes
· 8085:
Limited addressing modes.
· 8086:
More advanced addressing modes, including register indirect, base plus index,
and scaled index, providing greater flexibility in accessing memory and
registers.
6. Performance
· 8085:
Lower clock speeds and limited processing power.
· 8086:
Higher clock speeds and improved processing capabilities, leading to better
overall performance.
7. Segmented Memory Architecture
· 8085:
No support for segmented memory.
· 8086:
Introduced segmented memory architecture, which allows for better organization
and management of memory, especially in large programs.
8. Pipelining
· 8085:
No instruction prefetching.
· 8086:
Uses a six-byte prefetch queue to improve instruction fetching and pipelining,
enhancing execution speed.
9. I/O Capabilities
· 8085:
Basic I/O capabilities.
· 8086:
Improved I/O instructions and capabilities, allowing for more efficient
communication with peripheral devices.
These improvements made the Intel 8086 a more powerful and flexible
microprocessor, capable of handling more complex applications and providing
better performance compared to the 8085.
Would you like to know more about how these improvements impacted specific
applications or industries? 😊
Define even and odd address boundary
Even Address Boundary
An even address boundary refers to a memory address that is evenly divisible
by 2. In other words, the least significant bit (LSB) of an even address is 0.
Examples:
· 0x0002
· 0x0004
· 0x0006
Odd Address Boundary
An odd address boundary refers to a memory address that is not evenly
divisible by 2. This means the least significant bit (LSB) of an odd address is
1.
Examples:
· 0x0001
· 0x0003
· 0x0005
These boundaries are important in computer architecture because certain data
types and instructions might require alignment on even address boundaries for
optimal performance. Misaligned access (accessing data on odd boundaries) can
sometimes lead to inefficiencies
What is the data word shown in the
following figure? Express the result in hexadecimal form. Is it stored at an
even or an odd address boundary?
Memory Address-
0072C16 11111101
0072B16 10101010
Data Word and Hexadecimal Form
Given the addresses and data provided:
· Address
0072C16
: 11111101
(binary) or FD
(hexadecimal)
· Address
0072B16
: 10101010
(binary) or AA
(hexadecimal)
To combine these into a single 16-bit data word, we place the higher address
byte first:
· Data
word: FD
(higher byte) + AA
(lower byte)
So the combined data word in hexadecimal form is: FDAA
Address Boundary
The starting address of the data word is 0072B16
:
· 0072B16
is an odd address (because it ends in a digit that is not divisible by 2).
Therefore, the data word FDAA
is stored at an odd address boundary.
Describe how 20 bits physical
address in generated with proper diagram.
To generate a 20-bit physical address, the Intel 8086 microprocessor
combines a 16-bit segment address with a 16-bit offset address using a process
known as segmentation. This process results in a 20-bit physical address,
allowing the processor to access up to 1 MB of memory. Here's how it works:
Steps to Generate a 20-bit Physical Address
1. Segment
Register: A 16-bit segment register holds the base address of a
segment. There are four segment registers: CS (Code Segment), DS (Data
Segment), SS (Stack Segment), and ES (Extra Segment).
2. Offset
Address: A 16-bit offset address specifies the exact location within
the segment. This can be an instruction pointer (IP), base pointer (BP), stack
pointer (SP), source index (SI), destination index (DI), or a general-purpose
register.
3. Combination
Process: The segment address is shifted left by 4 bits (multiplied by
16), creating a 20-bit base address. Then, the 16-bit offset is added to this
base address, resulting in the final 20-bit physical address.
Formula
Physical Address=(Segment Address×16)+Offset Address\text{Physical
Address} = (\text{Segment Address} \times 16) + \text{Offset Address}
Example
Let's consider a specific example with CS = 0x1234 and IP = 0x5678:
1. Shift
Segment Address Left by 4 Bits:
Segment Address=0x1234→0x12340\text{Segment Address} =
0x1234 \rightarrow 0x12340
2. Add
Offset Address:
Physical Address=0x12340+0x5678=0x179B8\text{Physical
Address} = 0x12340 + 0x5678 = 0x179B8
Diagram
Below is a simple representation of the process:
Segment Register (CS) : 0x1234
Shift Left by 4 Bits : 0x12340
Offset Address (IP) : +0x5678
--------------------------------
20-bit Physical Address: 0x179B8
This process allows the Intel 8086 to effectively address a larger memory
space using its 16-bit registers.
What is interrupt? Describe
different interrupt used in 8086 microprocessor.
What is an Interrupt?
An interrupt is a signal that temporarily halts the CPU's current operations
to attend to a specific task or event. Once the task is completed, the CPU
resumes its previous activities. Interrupts improve the efficiency and
responsiveness of a computer system by handling events as they occur.
Types of Interrupts in 8086 Microprocessor
1. Hardware
Interrupts:
o
Triggered by external hardware devices.
o
INTR (Interrupt Request): A
general-purpose interrupt signal used by external devices. When received, the
8086 stops its current task and executes an interrupt service routine (ISR).
o
NMI (Non-Maskable Interrupt): A
high-priority interrupt that cannot be ignored (masked) by the processor. Used
for critical events like power failures.
2. Software
Interrupts:
o
Triggered by software instructions.
o
INT (Interrupt): Executed by
the INT
instruction within a
program. Allows software to request various system services.
3. Internal
Interrupts:
o
Triggered by specific conditions within the CPU.
o
Divide by Zero: Occurs when the
CPU attempts to divide a number by zero.
o
Single Step: Generated after
the execution of each instruction when the Trap Flag (TF) is set for debugging
purposes.
Interrupt Vector Table (IVT)
The 8086 uses an Interrupt Vector Table (IVT) to manage interrupts. The IVT
is a table of pointers to interrupt service routines, located in the first 1 KB
of memory. Each interrupt type has a unique entry in this table, specifying the
address of its corresponding ISR.
Handling Interrupts
When an interrupt occurs:
1. The
CPU completes the current instruction.
2. It
saves the current state (IP, CS, and flags) onto the stack.
3. The
CPU fetches the address of the ISR from the IVT.
4. It
transfers control to the ISR.
5. After
the ISR executes, the CPU restores the saved state and resumes the interrupted
task.
This mechanism allows the 8086 microprocessor to efficiently handle multiple
tasks and respond promptly to various events.
Explain the function of CX and IP
register of 8086 microprocessor?
CX Register (Count Register)
The CX register in the 8086 microprocessor, known as the
Count Register, has several important functions:
1. Loop
Counter:
o
Used in loop instructions (LOOP
, LOOPZ
,
LOOPNZ
), where it decrements
automatically with each iteration until it reaches zero.
o
Example:
assembly
MOV CX, 5 ; Set CX to 5
LOOP_LABEL:
; Your loop code here
LOOP LOOP_LABEL ; Decrease CX and jump if CX is not zero
2. Shift
and Rotate Operations:
o
Serves as the count value for shift (SHL
, SHR
)
and rotate (ROL
, ROR
) instructions.
o
Example:
assembly
MOV CL, 3 ; Set lower byte of CX (CL) to 3
SHL AX, CL ; Shift AX left by 3 positions
3. String
Operations:
o
Used as a counter in string manipulation
instructions (REP
, MOVSB
, STOSB
), where it indicates the number of times the
operation should be repeated.
o
Example:
assembly
MOV CX, 10 ; Set CX to 10
REP MOVSB ; Repeat move 10 times
IP Register (Instruction Pointer)
The IP register in the 8086 microprocessor, known as the
Instruction Pointer, serves a critical role:
1. Holds
the Offset Address:
o
Contains the offset address of the next
instruction to be executed within the current code segment.
o
Works in conjunction with the Code Segment (CS)
register to form the complete address of the instruction in memory.
2. Instruction
Fetching:
o
The address in the IP register is used by the
processor to fetch the next instruction from memory.
o
Automatically increments after fetching an
instruction, pointing to the subsequent instruction.
3. Control
Flow:
o
Updated during jumps (JMP
), calls (CALL
), and returns (RET
) to alter the flow of execution.
o
Example:
assembly
JMP NEW_ADDRESS ; Sets IP to the offset of NEW_ADDRESS
Together, the CX and IP registers play vital roles in controlling the flow
of execution and handling repetitive tasks efficiently in the 8086
microprocessor.
Write an assembly program to add two
single digit numbers and display the result.
Here's a simple assembly program for the 8086 microprocessor that adds two
single-digit numbers and displays the result. This example uses BIOS interrupts
to handle input and output operations.
assembly
.model small
.stack 100h
.data
num1 db 0 ; Variable to store the first number
num2 db 0 ; Variable to store the second number
result db 0 ; Variable to store the result
.code
main proc
; Initialize data segment
mov ax, @data
mov ds, ax
; Prompt for the first number
mov ah, 09h
lea dx, prompt1
int 21h
; Read the first number
mov ah, 01h
int 21h
sub al, '0' ; Convert ASCII to number
mov num1, al
; Prompt for the second number
mov ah, 09h
lea dx, prompt2
int 21h
; Read the second number
mov ah, 01h
int 21h
sub al, '0' ; Convert ASCII to number
mov num2, al
; Add the numbers
mov al, num1
add al, num2
mov result, al
add result, '0' ; Convert result to ASCII
; Display the result
mov ah, 09h
lea dx, resultMsg
int 21h
mov ah, 02h
mov dl, result
int 21h
; Exit the program
mov ah, 4Ch
int 21h
main endp
end main
prompt1 db 'Enter the first number: $'
prompt2 db 'Enter the second number: $'
resultMsg db 0Dh, 0Ah, 'The result is: $'
Explanation
1. Data
Segment Initialization: Sets up the data segment.
2. Prompt
and Input: Prompts the user to enter two single-digit numbers and
converts the ASCII input to numerical values.
3. Addition:
Adds the two numbers.
4. Result
Display: Converts the result back to ASCII and displays it.
This program reads two single-digit numbers from the keyboard, adds them,
and prints the result. Note that it only handles single-digit numbers (0-9).
Explain the steps to create and run
an assembly language program.
Creating and running an assembly language program involves several steps,
from writing the code to executing it on a computer. Here’s a detailed guide to
get you started:
Steps to Create and Run an Assembly Language Program
1. Set Up the Environment
· Install
an Assembler: You'll need an assembler like NASM (Netwide Assembler)
or MASM (Microsoft Assembler) to convert your assembly code into machine code.
· Install
a Linker: A linker combines various object files into a single
executable file. This step might be handled by the assembler in some cases.
· Text
Editor: Use a text editor like Notepad++, Visual Studio Code, or any
IDE that supports assembly language.
2. Write the Assembly Code
· Create
a Source File: Write your assembly language code in a text file and
save it with an appropriate file extension, usually .asm
.
· Example
Program: Here’s a simple program that adds two numbers.
assembly
section .data
num1 db 5
num2 db 3
sum db 0
section .text
global _start
_start:
mov al, [num1]
add al, [num2]
mov [sum], al
; Exit system call
mov eax, 1
int 0x80
3. Assemble the Program
· Run
the Assembler: Use the assembler to convert your .asm
file into an object file (.o
or .obj
).
bash
nasm -f elf64 program.asm -o program.o
4. Link the Object File
· Run
the Linker: Link the object file to create an executable.
bash
ld program.o -o program
5. Run the Executable
· Execute
the Program: Run your program from the command line.
bash
./program
6. Debugging and Testing
· Use
Debuggers: Tools like GDB (GNU Debugger) can help you debug and test
your assembly code.
· Check
for Errors: Ensure your program runs correctly and produces the
expected output.
Summary
1. Set
Up Environment: Install assembler, linker, and a text editor.
2. Write
Code: Write your assembly code and save it as a .asm
file.
3. Assemble:
Convert the .asm
file into
an object file.
4. Link:
Link the object file to create an executable.
5. Run:
Execute the program.
6. Debug:
Test and debug your code as necessary.
What is an assembler directive?
Mention some assembler directives with task.
What is an Assembler Directive?
An assembler directive is a command in assembly language that instructs the
assembler on how to process the program, but it does not translate directly
into machine code. These directives help control the organization and alignment
of the code, manage the allocation of memory, and define constants and
variables.
Common Assembler Directives and Their Tasks
1. DB
(Define Byte):
o
Allocates storage for a variable or constant,
specifying one byte of memory.
o
Example: var1
DB 0x55
; Defines a byte variable with the value 0x55.
2. DW
(Define Word):
o
Allocates storage for a variable or constant,
specifying two bytes of memory.
o
Example: var2
DW 1234h
; Defines a word variable with the value 1234h.
3. EQU
(Equate):
o
Defines a constant value that can be used
throughout the program.
o
Example: PI
EQU 3.14159
; Defines a constant named PI with the value 3.14159.
4. ORG
(Origin):
o
Sets the starting address for code or data.
o
Example: ORG
100h
; Sets the starting address at 100h.
5. END
:
o
Marks the end of the source file.
o
Example: END
; Indicates the end of the program.
6. SECTION
or SEGMENT
:
o
Defines a section or segment of the program,
such as .data
, .code
, or .bss
.
o
Example:
assembly
SECTION .data
var1 DB 0x55
7. MACRO
:
o
Defines a macro, which is a sequence of
instructions that can be reused.
o
Example:
assembly
MACRO ADD_TWO_NUMS
MOV AX, num1
ADD AX, num2
ENDM
8. INCLUDE
:
o
Includes another file in the current source
file.
o
Example: INCLUDE
macros.inc
; Includes the file macros.inc.
9. ALIGN
:
o
Aligns the next data to a specified boundary.
o
Example: ALIGN
4
; Aligns the next data to a 4-byte boundary.
Example Program with Directives
Here’s a simple example illustrating some of these directives:
assembly
.data
msg DB 'Hello, World!', 0
num1 DB 10
num2 DB 20
.code
main PROC
MOV AX, @data
MOV DS, AX
; Use the MACRO
ADD_TWO_NUMS
MOV AH, 09h
LEA DX, msg
INT 21h
MOV AH, 4Ch
INT 21h
main ENDP
END main
Write down difference between
complier and assembler.
Difference
Between Compiler and Assembler
Feature |
Compiler |
Assembler |
Function |
Translates high-level programming
languages (like C, C++, Java) into machine code. |
Translates assembly language
programs into machine code. |
Input |
High-level source code. |
Assembly language source code. |
Output |
Machine code or intermediate code. |
Machine code or object code. |
Level of Language |
Works with high-level languages. |
Works with low-level assembly
languages. |
Error Detection |
Detects and reports syntax and
semantic errors in the source code. |
Detects syntax errors in the
assembly code. |
Complexity |
Generally more complex as it has
to handle complex high-level language constructs. |
Relatively simple as it deals with
low-level instructions. |
Translation Process |
Converts entire program at once
(ahead-of-time compilation). |
Converts the program line-by-line
or statement-by-statement. |
Optimization |
Performs high-level optimizations
to improve performance and reduce code size. |
Limited optimizations, mainly
focused on instruction-level. |
Examples |
GCC (GNU Compiler Collection),
MSVC (Microsoft Visual C++), Clang. |
NASM (Netwide Assembler), MASM
(Microsoft Assembler), GAS (GNU Assembler). |
Summary
- Compiler:
A tool that translates high-level source code into machine code, handling
complex language constructs and performing various optimizations. Examples
include GCC and MSVC.
- Assembler:
A tool that translates assembly language code into machine code, working
closely with low-level instructions. Examples include NASM and MASM.
Write an assembly language
program to show your university name 15 times on screen.
Here’s an assembly language program
for the 8086 microprocessor that displays your university name 15 times on the
screen. This example uses DOS interrupt 21h for output operations.
assembly
.model
small
.stack
100h
.data
universityName db 'Your University Name',
0Dh, 0Ah, '$'
count dw 15
; Number of times to display the name
.code
main
proc
; Initialize data segment
mov ax, @data
mov ds, ax
mov es, ax
; Set up loop counter
mov cx, count
display_loop:
; Display the university name
lea dx, universityName
mov ah, 09h
int 21h
; Decrement counter and check if done
loop display_loop
; Exit the program
mov ah, 4Ch
int 21h
main
endp
end
main
Explanation
- Data Segment Initialization: Initializes the data segment.
- Define University Name: The university name is stored in the universityName
variable, ending with carriage return (0Dh), line feed (0Ah), and $ for the DOS interrupt.
- Loop Counter:
The count variable is set to 15, indicating the number of times
to display the name.
- Display Loop:
Uses a loop to repeatedly display the university name.
- lea dx, universityName: Loads the address of the university name into DX.
- mov ah, 09h:
Sets up the DOS interrupt for displaying a string.
- int 21h:
Calls the interrupt to display the string.
- loop display_loop:
Decrements CX and loops back if CX is not zero.
- Exit Program:
Terminates the program with mov
ah, 4Ch and int 21h.
This program will display the
specified university name 15 times on the screen. Just replace Your
University Name with your actual university name.
Describe Intel Pentium processor
with block diagram.
The Intel Pentium processor,
introduced in 1993, marked a significant advancement in computing technology.
It brought about enhanced performance, improved parallelism, and advanced
features over its predecessors.
Key
Features of Intel Pentium Processor
- Superscalar Architecture:
- The Pentium processor uses a superscalar architecture,
allowing it to execute multiple instructions per clock cycle.
- 64-bit Data Bus:
- It has a 64-bit wide data bus, enabling faster data
transfer between the processor and memory.
- Dual Integer Pipelines:
- The processor contains two integer pipelines, known as
U and V pipelines, which allow it to execute two instructions
simultaneously.
- On-chip Floating Point Unit (FPU):
- An integrated floating-point unit provides high-speed
arithmetic calculations, significantly boosting performance in
mathematical computations.
- Advanced Branch Prediction:
- Improved branch prediction algorithms reduce the
penalty associated with branching instructions, enhancing overall
execution efficiency.
- Separate Code and Data Caches:
- The Pentium processor features separate 8KB code and
8KB data caches, reducing access time for frequently used instructions
and data.
Block
Diagram
While I cannot directly display
images or diagrams, I can describe the key components typically found in the
block diagram of an Intel Pentium processor:
- Instruction Fetch Unit:
- Fetches instructions from memory and places them in
the instruction queue.
- Instruction Decode Unit:
- Decodes fetched instructions and determines the
necessary actions.
- Execution Units:
- Contains multiple execution units (integer and
floating-point) for parallel execution of instructions.
- Dual Pipelines:
- Two pipelines, U-pipeline, and V-pipeline, for
executing multiple instructions simultaneously.
- Cache Memory:
- Separate code and data caches to improve access time
and overall performance.
- Branch Prediction Unit:
- Predicts the outcome of branches to minimize stalls
due to branching instructions.
- Floating Point Unit (FPU):
- Handles arithmetic operations on floating-point
numbers.
- Bus Interface Unit (BIU):
- Manages communication between the processor and the
external system (memory, I/O devices).
Here’s a textual representation of
the block diagram components:
---------------------------------------
See Diagram in the book…
---------------------------------------------------------
This layout helps visualize the
architecture and flow within the Intel Pentium processor. The processor's
design allows for improved multitasking and faster execution of complex
instructions, making it a significant leap in microprocessor technology during
its time.
What is the difference
between Intel 80386 and 80486 microprocessor
The Intel 80386 and 80486
microprocessors are both significant advancements in computer technology, but
they have several key differences:
Intel
80386 (1985)
- Architecture:
32-bit microprocessor, logical extension of the 80286.
- Data Bus:
32-bit.
- Address Bus:
32-bit, non-multiplexed.
- Memory Addressing:
Can address up to 4 GB of physical memory.
- Clock Speed:
Operates at 16 MHz to 33 MHz.
- Cache:
No on-chip cache.
- Floating Point Unit (FPU): Requires an external 80387 numeric coprocessor.
- Prefetch Queue:
16-byte prefetch queue.
- Power Management:
Limited power management capabilities.
- Multiprocessing Support: No multiprocessing support.
Intel
80486 (1989)
- Architecture:
Improved version of the 80386, incorporating more advanced features.
- Data Bus:
32-bit.
- Address Bus:
32-bit.
- Memory Addressing:
Can address up to 4 GB of physical memory.
- Clock Speed:
Operates at 25 MHz to 100 MHz (DX-4 version).
- Cache:
8 KB on-chip unified cache (code and data).
- Floating Point Unit (FPU): Integrated on-chip FPU, eliminating delays in
communication with an external coprocessor.
- Prefetch Queue:
32-byte prefetch queue.
- Power Management:
Enhanced power management capabilities.
- Multiprocessing Support: Supports multiprocessing.
- RISC Features:
Incorporates Reduced Instruction Set Computing (RISC) features for faster
execution.
- Alignment Check (AC) Flag: Includes an alignment check flag.
Summary
The 80486 is essentially an enhanced
version of the 80386, with improvements in clock speed, on-chip cache,
floating-point unit integration, and power management. These enhancements make
the 80486 more efficient and capable of handling more complex tasks compared to
the 80386.
Describe how the branch
prediction feature is implemented in the Pentium processor.
Branch prediction is a critical
feature in modern processors, including the Intel Pentium processor, to enhance
performance by reducing the penalty of branch instructions. Here's how branch
prediction is implemented in the Pentium processor:
Branch
Prediction Mechanism
- Branch Prediction Unit (BPU):
- The Pentium processor includes a dedicated Branch
Prediction Unit (BPU) that predicts the direction of conditional branch
instructions (whether a branch will be taken or not taken).
- Two-Level Adaptive Branch Prediction:
- The Pentium processor uses a sophisticated two-level
adaptive branch prediction scheme:
- First Level (Local History Table): This level keeps a record of the last few branch
outcomes for each branch instruction.
- Second Level (Pattern History Table): This level uses the global history of branch
outcomes to predict future branches.
- Branch Target Buffer (BTB):
- The BTB stores the target addresses of recently
executed branches. When a branch instruction is fetched, the BTB is
checked to predict the branch target address and fetch the next
instruction from the predicted path.
- Return Address Stack (RAS):
- The RAS is used to predict the target of return
instructions. It stores the return addresses of recently executed
procedure calls.
- Dynamic Branch Prediction:
- The branch prediction logic dynamically updates its
predictions based on the actual outcomes of branches during program
execution. If a branch prediction turns out to be incorrect, the BPU updates
its tables to improve future predictions.
How
It Works
- Instruction Fetch:
When a branch instruction is fetched, the BPU predicts whether the branch
will be taken or not.
- Target Address:
If the branch is predicted to be taken, the BTB provides the predicted
target address.
- Prefetch:
The next instruction at the predicted target address is prefetched into
the instruction queue.
- Verification:
Once the branch instruction is executed, the actual outcome is compared
with the prediction.
- Correct Prediction:
If the prediction is correct, the processor continues without delay.
- Incorrect Prediction:
If the prediction is incorrect, the prefetched instructions are
discarded, and the correct instruction path is fetched, causing a penalty
in performance.
Benefits
- Increased Instruction Throughput: By predicting the direction of branches, the
processor can fetch and execute instructions more efficiently, leading to
higher instruction throughput.
- Reduced Pipeline Stalls: Correct predictions minimize the number of pipeline
stalls, which occur when the processor has to wait for branch outcomes.
- Overall Performance Improvement: Effective branch prediction reduces the overhead
associated with branch instructions, improving the overall performance of
the processor.
Summary
Branch prediction in the Pentium
processor involves a combination of local and global history tables, a branch
target buffer, and a return address stack. These components work together to
predict branch outcomes dynamically, thereby enhancing the efficiency and
performance of the processor.
Write assembly language to
following instructions-
(i)
Exchange the contents of
two variables using stack operation.
(ii)
(ii) Copy the contents of
the memory location 40h to 45 h
(iii)
(iii) Perform this
operation: A=5-A
Here's how you can implement these
instructions in assembly language for the 8086 microprocessor:
(i)
Exchange the Contents of Two Variables Using Stack Operation
assembly
.model
small
.stack
100h
.data
var1 db 10h ; Variable 1
var2 db 20h ; Variable 2
.code
main
proc
; Initialize data segment
mov ax, @data
mov ds, ax
; Push var1 onto stack
mov al, var1
push ax
; Push var2 onto stack
mov al, var2
push ax
; Pop back into var1
pop ax
mov var1, al
; Pop
back into var2
pop ax
mov var2, al
; Exit program
mov ah, 4Ch
int 21h
main
endp
end
main
(ii)
Copy the Contents of the Memory Location 40h to 45h
assembly
.model
small
.stack
100h
.data
src db 40h
; Source memory location
dst db 45h
; Destination memory location
.code
main
proc
; Initialize data segment
mov ax, @data
mov ds, ax
; Copy src to dst
mov al, [ds:40h]
mov [ds:45h], al
; Exit program
mov ah, 4Ch
int 21h
main
endp
end
main
(iii)
Perform this Operation: A = 5 - A
assembly
.model
small
.stack
100h
.data
A db 2
; Example value for A
.code
main
proc
; Initialize data segment
mov ax, @data
mov ds, ax
; Perform the operation A = 5 - A
mov al, 5
sub al, A
mov A, al
; Exit program
mov ah, 4Ch
int 21h
main
endp
end
main
Summary
- Exchange the Contents of Two Variables Using Stack:
- Push var1 and var2 onto the stack.
- Pop them back in reverse order.
- Copy the Contents of the Memory Location 40h to 45h:
- Move the value from address 40h to 45h.
- Perform the Operation A = 5 - A:
- Subtract the value of A from 5 and store the result back in A.
Describe the operations of
each of the following instructions, check validity and try to identify their
addressing modes:
(i)
MOV AL,46H;
(ii)
(ii) XCHG B1,B2;
(iii)
(iii) MOV [BP-6],AX;
(i)
MOV AL,46H
Operation:
- This instruction moves the immediate value 46H into
the register AL.
Validity:
- This is a valid instruction.
Addressing Mode:
- Immediate Addressing Mode: The operand is specified
directly in the instruction.
(ii)
XCHG B1,B2
Operation:
- This instruction exchanges the contents of the B1 and B2
registers.
Validity:
- Invalid Instruction:
The Intel 8086 does not have registers named B1 and B2. It
supports general-purpose registers like AX, BX, CX, DX, and segment
registers.
Addressing Mode:
- N/A: Since
the instruction is invalid due to the non-existent registers, the
addressing mode cannot be determined.
(iii)
MOV [BP-6],AX
Operation:
- This instruction moves the contents of the AX
register into the memory location at the address obtained by subtracting 6
from the value in the BP (Base Pointer) register.
Validity:
- This is a valid instruction.
Addressing Mode:
- Base-Displacement Addressing Mode: Uses a base register
(BP) with a displacement (-6).
Summary
- MOV AL,46H:
Valid instruction using Immediate Addressing Mode.
- XCHG B1,B2:
Invalid instruction due to non-existent registers B1 and B2.
- MOV [BP-6],AX:
Valid instruction using Base-Displacement Addressing Mode.
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